Friday, June 3, 2011

Ephemera's Launch


Few things in life are less efficient than a group of people trying to write a sentence. The advantage of this method is that you end up with something for which you will not be personally blamed.  - Scott Adams
Ephemera was the result of 4 weeks of intense collaboration between the group of digital artists that make up the Animation and Interactive Media Postgraduate Studio.
It’s not an easy task to develop an independent and original visual language while working within the theoretical space of the computer, albeit maintain a cohesive vision while collaborating with a large and diverse group of skilled artists. A nice serendipity developed through the project, where team members operated in a way that mimicked the actual function of the human brain; a state where a section of brain is impaired in some way and another section will take over and perform that function inherently. Ephemera is in many ways, a solution to the question of how to approach spatiality and conceptualise space in a way that is sincere and speaks to the original intent.























Tuesday, May 3, 2011

agIdeas

I was lucky to score last minute session tickets to agIdeas now annual design conference tonight. Beautiful opening animations formed part of the interactive platform speakers used courtesy of xyz studios (their site is well worth a look.)


Speakers were all fantastic to say the least, but a standouts included Stephen Dupont with his achingly beautiful collection of hand-crafted books. Particularly his Raskals series (right) and the 100 polaroid portrait project he undertook in Afghanistan, Axe Me Biggie.


One of the guys from jungleboys spoke about pursuing the ideas and work you want in the corporate world of advertising by taking risks; dubiously illustrated by their first mutual bunny humping venture...;)


Dean Gorissen spoke to his John Brack-like illustration and writing work...













Adam Hunt has a curious knack for scriptwriting and making people laugh; I realise now I've seen so many of ads on TV; We all laughed so hard way back when the Telstra Broadband ads were circulating showing a father explaining to his son that Emporer Nasi-Goreng had to build the great wall of China to keep the rapidly soaring rabbit population in check, needless to say the tagline that kids get real information from broadband, not their parents, is truly disturbing, but no-one cared...the script was fucking brilliant! His site goatboy.com is a nice little subversive project no doubt fueling some of his more commercial work. Taking some-one else's quote aptly, as advertisers will, he said "Risk is an essential part of creativity." 


Of course, Iain McCaig was the final speaker, ever his energetic self, he showed many of his sketches from the star wars trilogy, and it was nice to hear him speak so frankly about the work he produced for George Lucas and the work process that was adopted in the studio. George Lucas' stamps denoting various forms of satisfaction has attained legendary status, but it speaks to the finality that a big production like Star Wars must have in its production-concept stage.






http://www.jungleboys.com.au/

Sunday, May 1, 2011

Collaborative Project | Ephemera









With a concept document lovingly compiled, this week sees us going into production. I found this quote somewhere as I was penning the directors statement and thought it was particularly evocative and appropriate to our project as it speaks about holistic immersion within digital spatiality.

“By changing space, by leaving the space of one’s usual sensibilities, one enters into communication with a space that is psychically innovating... For we do not change place, we change our nature.” 
- Gaston Bachelard, The Poetics of Space, 1964

Ephemera re-imagines the landscape of the human brain, immersing the participant in the fleeting membranes of our imagination and notions of play. Facilitated by 1st person fly-through mode, the project encourages participants to fluidly explore this landscpe through a series of neuro-passages and curio-chambers that aim to evoke rather than illustrate. Ephemera examines notions of perception and the interplay between self and world reminiscent of Alice’s fall down the Rabbit hole. Culminating notions of neurology and technology; Ephemera celebrates imagination and exploration within the cartesian space of the digital sphere.

Ephemera Project Blog and Site.